<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Cheyanne]]></title><description><![CDATA[Cheyanne music press release page before it gets pushed out into the world ]]></description><link>https://www.cheyanne.org/blog</link><generator>RSS for Node</generator><lastBuildDate>Fri, 17 Jul 2026 17:10:21 GMT</lastBuildDate><atom:link href="https://www.cheyanne.org/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Tripo Competition Submission - the making of]]></title><description><![CDATA[As Above, So Below Building a mountain that watches back Behind-the-scenes notes on Cheyanne's entry to Tripo's Season 3 "Out There" Rendering Challenge — six seconds, one loop, built in Tripo, Blender, Unreal Engine 5.7, and DaVinci Resolve. [Image/GIF placeholder — hero shot] Caption: Final rendered loop of "As Above, So Below," or the amber iris finale frame. The Idea Every "as above, so below" story needs two worlds that turn out to be the same world. This one starts with a climber —...]]></description><link>https://www.cheyanne.org/post/tripo-competition-submission-the-making-of</link><guid isPermaLink="false">6a5721521f105173a091f26d</guid><pubDate>Wed, 15 Jul 2026 06:00:00 GMT</pubDate><dc:creator>Kayla Manuel</dc:creator></item></channel></rss>